As you have probably noticed, things are pretty sleepy here at The Pre-Sonic Genesis Institute of Semi-Academic Chronological Gaming (PSGISACG). In fact, one might think that the boilers have been turned off and the windows shuttered. And one would not entirely be wrong. It’s true that a real life that could be politely referred to as “punishing” has put a damper on writing a thousand words about any old Genesis game that might have seen release between 1989-1991, and I need to recharge my batteries. “But why?” you might be screaming, rending your clothing in distress. “Why would you give up on such a noble conquest?” Well, here’s a handy list of other hypothetical questions explaining just that.
1) “I’ve noticed you take a different tack than other retro games websites. Is this a conscious decision on your part?”
Yes, absolutely. My goal from day one was to not be unduly negative about the subject matter. The fact that there is an endless cornucopia of people getting easy and questionable laughs out of pointing at a limping old game out there on the internet made me want to try something new. Coincidentally, those same videos and sites are where the unofficial PSG policy of “no cusses” came from; here at the institute, we want to work for your laughs. However, this lead to a bigger problem – a lot of games are really quite bad! Trying to find a way to politely skirt around the fact that some games are just straight up dogs is pretty tiring.
2) “I’ve noticed there are a lot of very similar games out there! In fact, there’s a pretty solid overarching theme of ‘this game is fantastic except for one crippling flaw’ that pretty much defines Sega as a company to this day. Is this also tiring?”
Yes, thank you for noticing.
3) “But why give up? Are you ever going to finish a big project before you die?”
I never said I was going to give up, and just so you know, I have put together roughly a house and a half of IKEA furniture in my lifetime.
Yes, I am laying off the long-form review format. Possibly permanently! But this doesn’t mean the concept is dead.
Oh, if only.
You see, the wheels are already in motion to re-imagine Pre-Sonic Genesis as a panel show. Certain and rather big specifics, such as the panelists and medium, are still being hammered out at the moment. But instead of reading a thousand turgid words, we are looking at you hearing and/or seeing (but probably hearing) several thousand words on two to four games an episode, intercut with music from the games in question. I can’t reveal who is on board just yet, but I can promise that if you read this site, they are people you would enjoy hearing blather on. But I ask you, noble patron of The Pre-Sonic Genesis Institute of Semi-Academic Chronological Gaming (PSGISACG), if you have any suggestions about the format in question. For example, would you prefer an audio podcast, or an audio podcast with footage from the games in question posted to YouTube? What length is too long for grown men and women to talk about Golden Axe (I am actually drawing a hard line here at forty minutes)? Who would you like for me to reach out to for a sound ‘no thank you’ for the panel? Should I start from the beginning, or pick up where words alone faltered? Please let us know in the comments, and as always, thank you for patronizing your local The Pre-Sonic Genesis Institute of Semi-Academic Chronological Gaming (PSGISACG).