Category Archives: Shooter

Truxton [Tatsujin] (12/9/89)

Here is another guest post from friend of The Pre-Sonic Genesis Institute of Semi-Academic Chronological Gaming (PSGISACG), Joe of the gaming podcast OnTheStick and, judging by his internet presence, everything else in the world.  He’s graciously donated his time and shmup … Continue reading

Posted in Shooter, Winter 1989 | Tagged , , , , , | 4 Comments

Forgotten Worlds (11/18/1989)

As you may have noticed, Sega took a pretty interesting tack in the early years of the Mega Drive by making the majority of games in-house.  This isn’t necessarily out of the ordinary in itself; most consoles at the time … Continue reading

Posted in Shooter, Uncategorized, Winter 1989 | Tagged , , , , , | 4 Comments

Space Harrier II (10/29/1988)

So, to compliment the scaling sprite shooter that ostensibly showcases what a power house their new console is, Sega releases… another scaling sprite shooter. I was not kidding when I mentioned that these were the salad days for Sega’s arcade … Continue reading

Posted in Fall 1988, Shooter | 5 Comments

Super Thunder Blade (10/29/1988)

(I will endeavor to include the box art from different regions whenever possible, but in this case it’s the same world-wide) The hardest part of any project like this will always be the first step. This is why the introductory post … Continue reading

Posted in Fall 1988, Shooter | 6 Comments